Houdini 20 | Introduction to Particles I - Fireworks
Welcome to the 'Introduction to Particles' tutorial. In this course, we will create fireworks from scratch, starting with the basics of particle movement. We'll delve into controlling particle motion and their speed.
Along the way, we will explore key attributes and learn how to use them to burst particles effectively. Once we have created a decent particle setup, we'll focus on look development, demonstrating how various attributes can be used to control color post-simulation. We will also consolidate the work of 10 nodes into one attribute, showcasing the advantages of using the Attribute VOP. Furthermore, we will explore Houdini 20's Karma XPU, setting up and executing renders, and even rendering technical AOVs for more control in compositing.
Once rendering is complete, we'll move to NUKE for final compositing. Here, we'll learn how to utilize all technical AOVs to enhance the final look.
Check out this new course on particles to learn the basics and more about particle systems.
This tutorial is available on YouTube. To support me, you can make a purchase from here. Thank you in advance :)
(Complete Houdini, Comp file, and renders are included)
1 Introduction
2 Learning Approach
3 Setup
4 Particles Basics A
5 Particles Basics B
6 Particles Basics C
7 Particles Basics D
8 Fireworks Setup
9 Fireworks Bursts
10 Post Processing
11 Attribute VOP
12 Solaris Setup
13 Technical AOVs
14 Karma Rendering
15 Nuke Compositing
16 Conclusion