Houdini Bullet Hits
Bullet Hits on brick and wood wall in Houdini 19.5 using RBD, Sparse Solver, and POP.
I have used impact dust wedges to stamp over impact points
for rendering, I have used Karma XPU
I have added a simple Houdini file also ( on a simple box ) so It is easy to study on low spec system
added an introductory explanation video ( 14 Min )...
Note: This requires RBD, Sparse, and POP Solver knowledge of Houdini
It was fun exploring Karma rendering. When I tested rendering with Karma CPU, it was taking 30-45 minutes to render volumes and everything, but after switching to XPU it only took 2-3 minutes and after some optimization techniques, I was able to render at 10-15 seconds per frame with Full HD resolution and better quality
(.hip, textures, cache ( not volumes ), comp file, and renders ( 70 frames ) are included)